AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in Belarus: Q1 2022
Discover the performance of the top 5 sandbox-like games on Android in Belarus for the first quarter of 2022, based on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sandbox-like games on Android in Belarus showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look into their performance:
Melon Playground from TwentySeven saw a peak in weekly downloads at around 21.5K in mid-January, followed by a gradual decline to approximately 10.6K by the end of February. However, downloads surged again to 15.1K in the last week of March. Weekly active users displayed a consistent increase, starting from 29.5K at the end of December and reaching 122.1K by the end of March.
Roblox by Roblox Corporation experienced a steady decline in weekly revenue, from $6.2K at the end of December to around $2.7K by the end of March. The game’s weekly downloads fluctuated, peaking at 17.7K in the first week of January before dropping to approximately 8.9K in mid-March. Despite these fluctuations, Roblox maintained a robust number of weekly active users, averaging around 470K throughout the quarter.
Craftsman: Building Craft from StarGame12 maintained relatively stable weekly downloads, with a notable increase towards the end of the quarter, reaching 11.8K in the last week of March. Weekly active users remained fairly consistent, ranging from 74.1K to 89.1K over the three months.
ZEPETO: Avatar, Connect & Live by Naver Z Corporation showed a significant decline in weekly downloads, starting at 11.3K in the first week of January and dropping to just 486 by the end of March. The game's weekly revenue also decreased, from $127 at the end of December to about $23 by the end of March. Weekly active users mirrored this decline, falling from 24.5K at the end of December to approximately 21.2K by the end of March.
Rec Room - Play with friends! from Rec Room saw an initial increase in weekly downloads, peaking at 8.6K in late January before stabilizing around 6.2K by the end of March. Weekly active users followed a similar trend, rising from 6.2K at the end of December to a peak of 11.2K in late January, then stabilizing around 9.6K by the end of March.
These insights highlight the dynamic nature of user engagement and revenue generation for sandbox-like games in Belarus. For more detailed analytics and insights, visit Sensor Tower.